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What you can do, however, is sway each individual member’s mind before the vote is cast. This decision is binding, so even if you disagree with it, you can’t back out of it. When a big decision is thrust upon the group, each member of this alliance casts a vote on the scales, and whatever choice has the majority is the one that gets made. As king, Serenoa entrusts his most trusted allies with sacred coins. Introduced early on in Triangle Strategy, the Scales of Conviction is a decision-making system utilized by House Wolffort. That’s both due to the excellent character development done by the team at Artdink, and the weighty Scales of Conviction system. Over time, though, I found myself getting more and more invested in the bloody conflict between the three warring regions. And as much as I did appreciate the castle intrigue of the story, the title doesn’t exactly get off to a strong start by doing this. During the early hours of the game, there are periods of 30 to 40 minutes where you are out of battle completely. The medieval pageantry and big personalities of Norzelia frequently take center stage, which results in some long stretches of inaction. If you had the chance to play the demo, you would know that the plotting is incredibly dense at times. The young, inexperienced leader is quickly thrown into a conflict that could pave the way to a brand new future for the continent. While you do get scenes involving the other nations, the story mainly follows the actions of Serenoa Wolffort of Glenbrook. An uneasy truce was eventually forged between the three, but 30 some odd years later, tensions are once again rising. This division of resources previously lead to all three facing off against each other in the conflict known as the Saltiron War.
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Each of the three regions – Glenbrook, Aesfrost, and Hyzante – all have specific resources they control. Taking place on the fictional continent of Norzelia, Triangle Strategy centers around the conflict between three distinct nations. In spite of my anticipation for the release, though, Triangle Strategy still managed to surprise me in ways both good and bad. So when I saw that he was leading development on a new title, my interest was immediately piqued. I have also come to enjoy producer Tomoya Asano’s recent work, specifically Octopath Traveler. Re-releases of cult favorites like SaGa Frontier, oddities such as Voice of Cards, and smaller sequels like NEO: The World Ends With You did much more for me than their latest big-budget releases. Surprisingly, I have been more into Square Enix’s RPG titles recently than in years past.